New Resources Available: Blood Bags, Ooze, Entrails, Ancient Bark, Iron.Įnemies: Draugrs, Draugr Elites, Skeletons, Blobs, Oozes, Leeches, Surtlings. You will receive a Swamp Key from defeating The Elder, as well as his trophy and another power. Once again, lots of arrows, good food, do your best. This one requires 8 ancient seeds to summon and is similar in concept to say, an Ent or what have you. Once you’ve exhausted all you feel like making with Tin, Copper, and Bronze, and feel you’re ready, you can move on to the second boss. Both can be distinguished visually, but the easiest way to tell is simply by mousing over it and seeing if the name pops up. Copper is similarly found where rocks would be, but instead, in the place of the huge stones, you may have seen in the meadows. Tin can be found on the shore of the black forest and has a distinct look compared to small rocks. Once you have a smelter, and probably a kiln, you’ll be looking for Tin and Copper. Surtlings themselves can be found in the Swamp, so if you can’t find surtling cores in the black forests near you but can find a swamp, this is an option but is not recommended. The only other dungeon you may find is a Troll Cave, which is not recommended to go venturing into so early. They are typically guarded by Skeletons, making them relatively easy to locate. You’ll need surtling cores to smelt ore and make charcoal, and these are found in said dungeons. You’ll also want to get yourself a club and a shield for the dungeons you’ll need to go into, as the enemies there are weak to blunt damage and dungeons are very cramped for using a bow. Once you have a pickaxe, you’re ready for the black forest. New Resources Available: Copper, Tin, Core Wood, Greydwarf Eyes, Surtling Cores, Troll Hide, Thistle.Įnemies: Greydwarves, Trolls, Greydwarf Shamans, Greydwarf Brutes, Skeletons. This will draw you to the Black Forest so you can make good use of it. All this requires is going to the altar and sacrificing 2 deer trophies (not useful for much else up to this point anyway).Īfter beating the boss, you’ll have the materials to make your very first pickaxe. At that point, take your bow and 200+ wood arrows, and fight the first boss. Experiment with building, and make sure you have a nice home with a bed and a decent amount of food stockpiled. Experiment with things, learn how to fight, run away, block, all that stuff. Until you have a bow and leather armor, it is recommended to stay here and not venture too far outside. The Meadows is where your journey will begin and is likely where you’ll want to build a home and hearth. New Resources Available: Wood, Stone, Flint, Fine Wood*, Dandelions, Mushrooms, Deer Hide, Leather Scraps, Raw Meat, Feathers There is also the generalized minor biome of Ocean once you go out to sea, which is generally as difficult as the Swamp to survive in, but it is possible earlier depending on your luck. If you are struggling a bit in one, don’t go to the next one. In order of danger, the major biomes are Meadows, Black Forest, Swamp, Mountain, and Plains. Being in or near a biome means you’re going to run into the monsters that inhabit it. Biomes are general areas in the generation of the map.
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