![]() ![]() ![]() Setting the option will determine which of the methods will be used whenĪltering the topology. When using Dynamic Topology, a certain method will be used to tell how topology Sample Detail Size (pipette icon) With Constant Detail Size it is possible to sample the detail value of a certain mesh areaīy clicking the eyedropper icon next to the detail setting and then clicking on the area. This property will rather show as a pixel count (px), or percentage. Detail Size Shift-DĮach Detail Type’s detail is set here. The detail size is based the size of the brush itself, whereġ00% will create topology the size of the brush ring itself. You can increase and lower topology by simply resizing Brush Detail Giving more control over the topology, with this method you can create topologyīased on the brush size. The Detail is based on the percentage of a single BU. Constant Detail To keep detail uniform across the entire object, Constant Detail can be used. Zoom out big details, zoom in small fines details. Relative Detail This method uses a detail size based on the number of pixels, and in turn Detail Typeĭyntopo uses three different detail methods to create dynamic detail to an object. With dynamic topology active, most brushes will subdivide the mesh during the stroke. Rather than just adding details onto a modeled base mesh.ĭyntopo can be toggled with the checkbox in the header or with Ctrl-D. This makes it possible to sculpt complex shapes out of a simple mesh,
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